Spell
ContinuousCubic Dharma
Archetype:
Cubic
View:
4140
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
Cubic Dharma — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Utility
Why it scores here
Cubic Dharma is a Continuous Spell whose value is Cubic-restricted support: it negates battle damage from attacks involving Cubic monsters, can discard a Cubic card to draw 1 (card-neutral filtering), and can banish itself from the GY to add a Cubic monster from the GY (a recursion that gives card advantage from the graveyard). Its high deck count (358 decks, 2.32 copies average, 100% co-occurrence with Cubic core cards) confirms it is a practical, consistently played piece of the Cubic engine, but that frequency does not raise the score on its own. The score stays moderate because it has no body, no direct interaction with opposing cards, and no recorded combo data to show it converting a start into a board, so the high deck inclusion earns accessibility and deck-fit credit only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Played in 358 recent decks at 2.32 copies on average, so it is usually live, but no starter/searched stats exist to confirm opening-hand reliability (observed; hand-access inference). |
| Combo & Conversion | 35 | combos_evidence reports 0 recorded boards, so conversion is text-only: it protects and recurs Cubic pieces but builds no board of its own (inferred). |
| Resource Economy | 60 | Discard-to-draw is card-neutral, and GY banish returns a Cubic monster to hand for net +1 from the graveyard, a repeatable recursion effect (verified from text). |
| Effect & Interaction | 25 | Only battle-damage negation for Cubic attacks; it does not stop opposing cards or effects, so interaction is narrow (verified from text). |
| Material Utility | 5 | A Spell Card with no body, so it provides no material, level, or attribute value (verified from card type). |
| Resilience & Flexibility | 65 | Its GY effect works after it leaves the field and both effects reset each turn, giving recurring value across zones and turns (verified from text, inferred for resilience against interruption). |
| Deck-Building Efficiency | 55 | Used at 1 to 3 copies in an archetype-locked deck, with no garnet or self-lock restriction in the text, but it occupies a slot that only pays off in Cubic builds (observed copies plus inference). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable recursion of a Cubic monster from the GY
- Card-neutral discard-to-draw filtering
- Strong deck inclusion across Cubic homes (358 decks, 100% core co-occurrence)
- Continuous effects that stay active while on the field
Weaknesses
- Restricted to Cubic monsters for its protection
- No body, so no material or board presence
- No interaction against opposing cards or effects
- No recorded combo data to show it converting a start into a board
Counters / choke points
- Opponent interaction that targets the Cubic monsters it protects
- Field-spell or Continuous Spell removal, which turns off the battle-damage negation
Best use
Recursion and battle-damage protection in Cubic builds. Decks: Cubic (archetype 706), Cubic (archetype 313).
Evidence & gaps
- Verified: Battle-damage negation applies only to attacks involving Cubic monsters (card text); Discard a Cubic card to draw 1, once per turn, Main Phase (card text); Banish from GY to add a Cubic monster from GY to hand, once per turn, Main Phase (card text); 358 decks, 2.32 average copies, 100% co-occurrence with Duza and Cubic Karma (decks_evidence)
- Observed: Inclusion 100% in gameplay type 4 (1 copy) and 57% in gameplay type 7 (2 copies) (usage_statistics)
- Inferred: Accessibility is high because the card is commonly played in Cubic homes; Resilience comes from recurring GY use after leaving the field
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed guide evidence is thin (2 mentions, no concrete line descriptions)






