Cubic Dharma
Spell Continuous

Cubic Dharma

  • Archetype:
  • Cubic

  • View:
  • 4140




You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 52
Deck 56

Cubic Dharma — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 56 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Cubic Dharma is a Continuous Spell whose value is Cubic-restricted support: it negates battle damage from attacks involving Cubic monsters, can discard a Cubic card to draw 1 (card-neutral filtering), and can banish itself from the GY to add a Cubic monster from the GY (a recursion that gives card advantage from the graveyard). Its high deck count (358 decks, 2.32 copies average, 100% co-occurrence with Cubic core cards) confirms it is a practical, consistently played piece of the Cubic engine, but that frequency does not raise the score on its own. The score stays moderate because it has no body, no direct interaction with opposing cards, and no recorded combo data to show it converting a start into a board, so the high deck inclusion earns accessibility and deck-fit credit only.

Axis scores

Axis Score Evidence
Accessibility 70 Played in 358 recent decks at 2.32 copies on average, so it is usually live, but no starter/searched stats exist to confirm opening-hand reliability (observed; hand-access inference).
Combo & Conversion 35 combos_evidence reports 0 recorded boards, so conversion is text-only: it protects and recurs Cubic pieces but builds no board of its own (inferred).
Resource Economy 60 Discard-to-draw is card-neutral, and GY banish returns a Cubic monster to hand for net +1 from the graveyard, a repeatable recursion effect (verified from text).
Effect & Interaction 25 Only battle-damage negation for Cubic attacks; it does not stop opposing cards or effects, so interaction is narrow (verified from text).
Material Utility 5 A Spell Card with no body, so it provides no material, level, or attribute value (verified from card type).
Resilience & Flexibility 65 Its GY effect works after it leaves the field and both effects reset each turn, giving recurring value across zones and turns (verified from text, inferred for resilience against interruption).
Deck-Building Efficiency 55 Used at 1 to 3 copies in an archetype-locked deck, with no garnet or self-lock restriction in the text, but it occupies a slot that only pays off in Cubic builds (observed copies plus inference).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable recursion of a Cubic monster from the GY
  • Card-neutral discard-to-draw filtering
  • Strong deck inclusion across Cubic homes (358 decks, 100% core co-occurrence)
  • Continuous effects that stay active while on the field

Weaknesses

  • Restricted to Cubic monsters for its protection
  • No body, so no material or board presence
  • No interaction against opposing cards or effects
  • No recorded combo data to show it converting a start into a board

Counters / choke points

  • Opponent interaction that targets the Cubic monsters it protects
  • Field-spell or Continuous Spell removal, which turns off the battle-damage negation

Best use

Recursion and battle-damage protection in Cubic builds. Decks: Cubic (archetype 706), Cubic (archetype 313).

Evidence & gaps

  • Verified: Battle-damage negation applies only to attacks involving Cubic monsters (card text); Discard a Cubic card to draw 1, once per turn, Main Phase (card text); Banish from GY to add a Cubic monster from GY to hand, once per turn, Main Phase (card text); 358 decks, 2.32 average copies, 100% co-occurrence with Duza and Cubic Karma (decks_evidence)
  • Observed: Inclusion 100% in gameplay type 4 (1 copy) and 57% in gameplay type 7 (2 copies) (usage_statistics)
  • Inferred: Accessibility is high because the card is commonly played in Cubic homes; Resilience comes from recurring GY use after leaving the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed guide evidence is thin (2 mentions, no concrete line descriptions)











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